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- -------------------------------
- /// INVALUABLE HINTS FOR STARDUST ///
- -------------------------------
- or:
-
- - More than a less complete guide to combat the forces -
-
- --------------------------------------------------------------------------------
- DUDE BEHIND THE KEYS: Jesus / Still INDePENDaNT
- CONSIDER THIS A: Slobo & Whale & Jesus release.
- SPREADING BY: Slobo & Whale / Prestige - Fairlight
- RELEASE DATE: 07-July-1994
- WORLD RELEASE AT: Nightfall (O.T.T/KRL/OTL/2KAD)
- COMMENTS: This is not jam-hot, but excellent for them who
- teared their hair off, trying out this excellent game.
- You had better convert it from PC stylee to Amiga kind.
- Coz my Ami cracked down so I had to type it up on my PC.
- Some stuff is stolen from the Mag: Amiga Power (Who Cares)
- If anyone wants to do this in Guide format, you're free
- to do so.
- BUGS: Might be a few. Apologizes if so.
- VERSION: v1.0
-
- FAST HI's IN NO ORDER TO: Juan, Tango, Whoosh, Frantik, Alis, Princip, Ozone,
- Sorehead, Slobo & Whale, Aquarius, Sal-1, Bloodwolf, Biscrok, Vegas,
-
- AND TO SOME OLDIES: Ranger, Irata, Shark The Master, Firefox, Uncle Tom,
- Skyline, Groo (USA), Lord Strangelove, JPN, Slider, Zike, Conqueror, Jackmix,
- It, Skatemaster, Zeronine, Major Rom, Rouge Male, Comrade J, Stuart/Qtx, Steel,
- Strider, Tomas/Trilogy, The old danish Rebels gang, Crazy Typer, J.O.E,
- The Judge, Zing, Reward, Slayer, Sleeping Bag, Thomas / Good ole Subway,
- Mr. Vision / Ole Spreadpoint, The dudes in Sunriders, Fred, Boil and Slider in
- Jungle Command, Jason Smith, Al Mindy, Oliver Jones, Big Al, Havoc, and all
- others I've met or spoke to during the years.
- Feeling forgotten? Do like this: Say your name loud _now_. There we go. You're
- included.
-
- --------------------------------------------------------------------------------
-
- INDEX:
-
- 0 - Intro
- 1 - World 1
- 2 - World 2
- 3 - World 3
- 4 - World 4
- 5 - World 5
-
- Search for the chapter if you don't want TOO much help.
-
-
-
- 0. INTRO - STARDUST
-
- What a killer of a game, asteroids on steroids. To help you combat the
- forces of the nutty professor we have a few tips from the horses mouth.
- This is a helpful load of tips to help avoid the embarassment of being shot
- to bits time and time again.
-
-
-
- 1. WORLD 1
-
- Follow these simple steps and clearing the first world should be a breeze,
- allegedly. Start at level 1, top left of the war plan. Tackle one meteor at
- a time. If you shoot all big boulders the screen soon fills up with hundreds
- of small ones and you'll never make it.
-
- On level 1 try to pick up a gun power-up, then go to the bottom centre level
- and collect another one. Your 3-way blaster is now at full power and you can
- do lots of damage. Trash the small ship that enters from the left and get the
- bouncer. Suitably tooled up, tackle the other levels, finishing with the level
- on the bottom left of the war plan.
-
- The first end of level guardian is dealt with by flying your ship from left
- to right, so you can shoot the boss as well as the shots he fires. Try to stay
- at the same vertical position, as it closes its doors, rotate 90 degrees and
- fly slowly away so you can enter on the other side of the screen. Repeat until
- it's destroyed. If things start to go horribly wrong hide behind the bullet-
- proof open doors where you can't be shot.
-
- In the warp tunnels the mines are indestructable and a lot smaller than the
- rocks which can block your vision, so careful. Keep moving about and focus
- your sights on the centre of the tunnel - it gives you more time to react.
-
-
-
- 2. WORLD 2
-
- On the second world you encounter a wave of stellar blades, they home in
- on you and do nasty things. The best defence is to keep moving around so they
- can't locate you. A couple of bombers await you in the top centre level, they
- leave behind exploding mines. These can be destroyed with a couple of well
- placed shots. In the bottom right level are four huge Space Balls. Get one
- first and break the formation, the rest will be a lot easier to kill. In the
- bottom left level are a squadron of Trilons, you are going need shields to
- take these on. Put up your shields and fly straight for them as soon as they
- appear.
-
- Shoot the appendages of the end of level guardian and keep out of the way
- of the tailed eye. If you shoot its tail off, it heads back to the body. When
- all the appendages are destroyed your shots can damage the main body, just
- leaving the eye alive. Fly backwards and forwards at the edge of the screen,
- that way the eye can't home in on you. When the guardian is finished you have
- the option of a special mission, it's a tough one. Your ship is constantly
- being pulled towards the ground, keep an eye on your fuel. When you fly
- through tight spots use your brake.
-
- Use the same tactics in the warp tunnel as in the first one, the blades
- are more difficult to shoot than the rocks though, so watch out.
-
-
-
- 3. WORLD 3
-
- The bombers now leave spinning morph heads instead of mines. They rotate
- and breathe fire, when they start to change from the ball shape do a runner
- or you'll get wasted.
-
- In the bottom right level you will have another new danger to cope with,
- Thorn Balls. They spin around, bouncing off the edges of the screen. Get into
- the corner and fire at them by rotating on the spot. In the bottom left level
- is an Orbit Plate, it fires randomly so get those shields ready.
-
- The next nasty is the Space Worm, it's best taken out with missiles. Fly
- around Worm trying to hit the body parts. If all else fails put up your shields
- and go for a kamikaze attack.
-
- The guardian is easier to kill than he looks. All you have to do is fly
- behind him, not too close of course, and shoot. When he stops keep your
- distance and hit him with everything you've got.
-
- The warp tunnel contains alot of Thorn Balls on collision course with your
- ship. They bounce off the walls and are indestructible so avoid them.
-
-
-
- 4. WORLD 4
-
- Two newies here, Speeders and Beetles. Speeders home in on you like Stellar
- Blades, but they can take more punishment and are affected by inertia. Make
- sure you keep on moving while you shoot at them. The Beetles attacks in groups,
- it's best to attack when they begin to rotate.
-
- The Guardian has three phases. When it spins round, accelerate, fly away
- and turn around to shoot it. When it stops it either morphs into a plate or
- a ball. If it's a plate you can expect a burst of shots. If it's a ball watch
- out for homing missiles. The best weapon against it is a flamer.
-
- You need all the energy power-ups you can muster for the warp tunnel, it's
- a real toughie.
-
-
-
- 5. WORLD 5
-
- Now things are starting to get really seriously difficult. In the top
- centre level you encounter waves of Orbit Platers flying from the bottom of
- the screen to the top. Shooting them won't help, so concentrate on avoiding
- them and use the shield in tight spots.
-
- The guardian is the professor himself. He attacks first with an egg shaped
- machine armed to the hilt. It will try to crush you so keep moving and
- shooting. When the egg stops a hatch will open revealing a flame thrower or
- a cannon. The flame thrower has a limited range and only comes out of the top
- of the egg, phew. Other weapons include a missile launcher and a rapid fire
- plasma cannon. When the egg is destroyed the professor will appear shooting
- at the sides of the screen at an incredible rate. He's immune to your weapons
- so concentrate on avoiding his shots and attack by moving up and down at top
- and bottom edges of the screen. If you make it this far give yourself a
- heartly clap on the back, you deserve it.
-
- // SIGNED: JESUS
- This is a Jesus & Slobo & Whale release 1994.
-
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-